Monday, January 26, 2009

Skull Cap now working in Maya Fur!

It was a relief to get the skull cap working in Maya Fur. I'm not trying to get the Renderman engine to render out both output fur descriptions (one for the body and one for the skull) together, so that I don't have to render them out in separate passes. However, I think it might make sense to render them separately and composite them later. To see the fur pass of the body, please see my older posts.

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