It was a relief to get the skull cap working in Maya Fur. I'm not trying to get the Renderman engine to render out both output fur descriptions (one for the body and one for the skull) together, so that I don't have to render them out in separate passes. However, I think it might make sense to render them separately and composite them later. To see the fur pass of the body, please see my older posts.
Currently, I'm working in Maya 2008 and trying to get Sunny the llama's fur working around the face. Maya Fur is a nightmare compared to Shave and a Haircut, but I'll making some progress.
I can't seem to get short hairs around the face though, and with even coverage.
Here is an image that I took with Maya Software of Sunny with 2 fur descriptions. I added a second fur description to it's head only, by using a skull cap, to hopefully gain greater density around the face.
I tested out the Shave and a Haircut software at school for the senior project I was working on. Although our pipeline called for Maya Fur only, I wanted to spend a few minutes in the Shave software to see what I could create for llama fur. After only just a few minutes, I was able to have full control over the direction, length, colour, and spec of the hair strands.
I would have preferred to use Shave over Fur since it gives the animator more control over hair attributes, our lab only had 6 Shave render licenses, which could have posed a problem later and increased render times for the llamas. Posted is a test render of the fur test I had created in Shave after only a few minutes.
Here is a final render of the Maya Fur I created within Maya 2008. The llama has many painted attribute maps, as well as a combination of preset fur settings. I rendered the llama out in Maya 2008 after adding a simple 3-point lighting set up. I will render out a turntable with the Renderman render engine in the next few days.